
Senior Quest / Level designer
Value added to the team
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Background in creating a cohesive visual language guide.
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My prior AI work facilitated improved communication with the tech team, resulting in breakthroughs for VR system.
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My involvement in a parkour-intensive game equipped my to establish suitable parkour metrics for AC Nexus VR.
Responsibilities
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Modeled level blockout for multiple levels and different modes.
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Owned Major locations like Tulum
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Handled Main and side missions
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Created custom Naval missions
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Collaborated with level artist, programmers, sound designers, narrative and game designers to get polished levels.
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Designed a historically accurate ambient AI system.
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Designing, iterating, and implementing open map activities.
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Mission scripting levels and puzzle design.
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Balancing combat and open map activities.
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Iterated based on the player's feedback to create well balanced missions.
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Created several encounter arenas for different enemy types.
Trailer
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