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Senior Quest / Level designer

Value added to the team

  • Background in creating a cohesive visual language guide.

  • My prior AI work facilitated improved communication with the tech team, resulting in breakthroughs for VR system.

  • My involvement in a parkour-intensive game equipped my to establish suitable parkour metrics for AC Nexus VR.

Responsibilities

  • Modeled level blockout for multiple levels and different modes.

  • Owned Major locations like Tulum

  • Handled Main and side missions

  • Created custom Naval missions

  • Collaborated with level artist, programmers, sound designers, narrative and game designers to get polished levels.

  • Designed a historically accurate ambient AI system.

  • Designing, iterating, and implementing open map activities.

  • Mission scripting levels and puzzle design.

  • Balancing combat and open map activities.

  • Iterated based on the player's feedback to create well balanced missions.

  • Created several encounter arenas for different enemy types.

Trailer

Screenshots

More coming soon...

© 2023 by Alan Kunder.

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