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Inside man Cover_edited.jpg

Work in progress*

GOAL:

Primary - Create a small vertical slice of a possible bigger game in a group environment.

SOFTWARES:

3DS Max, Unreal Engine 5

PROCESS:

  1. Gather reference

  2. Defining Metrics and Scale test

  3. Blockout - Architecture pass

  4. Blockout - Adding NPCs for references

  5. Blockout - Interactable breakables pass

  6. Blockout- Playtest feedback pass

Screenshots

Orignal 2D layout

layout

Prison 2D layout

3 Day gameplay breakdown

© 2023 by Alan Kunder.

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