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Work in progress*

GOAL:

Primary - To understand the design pillars and patterns behind The Last of Us and Uncharted and create my own by combing them.

Secondary - Create a believable narrative to match the gameplay beats.

SOFTWARES:

3DS Max, Unreal Engine 5

PROCESS:

  1. Analyze Gameplay from The Last of Us and Uncharted

  2. Gather reference

  3. Defining Metrics and Scale test

  4. Blockout - Architecture pass

  5. Blockout - Adding NPCs for references

  6. Blockout - Interactable breakables pass

  7. Blockout - Playtest feedback pass

Used Assets

Unreal engine 5
Jakub W Itnteraction with ALS

Gameplay video

Screenshots

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