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Work in progress*
GOAL:
Primary - To understand the design pillars and patterns behind The Last of Us and Uncharted and create my own by combing them.
Secondary - Create a believable narrative to match the gameplay beats.
SOFTWARES:
3DS Max, Unreal Engine 5
PROCESS:
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Analyze Gameplay from The Last of Us and Uncharted
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Gather reference
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Defining Metrics and Scale test
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Blockout - Architecture pass
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Blockout - Adding NPCs for references
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Blockout - Interactable breakables pass
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Blockout - Playtest feedback pass
Used Assets
Unreal engine 5
Jakub W Itnteraction with ALS
Gameplay video
Screenshots
1/7
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